Rejoice, gamerchuds! Bioware is DEAD!!! There are plenty of people who think this is a Very Bad Thing, and you will find lots of posts on social media sites, expressing their shock and horror that the studio which produced so many great games from all those years ago, has now been closed down. But that was the old BioWare, the one that existed before, oh, about 2014 or so.
The BioWare that got shitcanned, was a totally different animal. Like so many other modern game studios searching for the fabled “MODERN AUDIENCE”, BioWare stopped listening to the people who made it great in the first place:
Simply put, they stopped making games for gamers, and instead started making games for activists:
Let me be very clear about where I stand on this subject:
As far as I am concerned, every single woke game developer at any studio making games for mass audiences, DESERVES to lose his or her job.
I do not say this lightly. I know full well what it is like to give yourself to a job that you enjoy, only to see it all come to an abrupt end. Having been through multiple layoffs in my life, I know what it means to be unemployed suddenly, wondering what the hell happened, and trying to figure out the next steps in a very tough job market.
But actions have consequences. And these game developers, studio heads, creative directors, design leads, and others, have all destroyed what we love and enjoy about gaming.
I am sick and tired of seeing my favourite game franchises hollowed out and turned into woketard slop. It has happened far too many times. HALO. Gears of War. STAR WARS. Arkhamverse-era Batman. The Witcher. Metroid. Assassin’s Creed. The list just keeps getting longer, and the woketardery dumber, every year.
And those are just the games I like to play – I am not an RPG gamer, as a general rule, I strongly prefer FPS and TPS games, but I am not above the occasional foray into fantasy games. I especially loved the N64 classic, The Legend of Zelda: Ocarina of Time, and its sequel, Majora’s Mask. Twilight Princess was also phenomenal.
Indeed, I think there is a good argument to make that TLoZ is one of the ONLY franchises still holding out against the woketardery – though, to be fair, I haven’t played a Zelda game in many years, so I cannot be certain of this.
Games were always about escapism and fun. They were about exploring new worlds and interacting with them in ways that are simply physically impossible in the modern one. They were about heroic, larger-than-life characters fighting impossible odds against unimaginable evil.
In short, games were about telling great stories.
But telling great stories requires the ability to create in the first place. And the problem with the SJWs and woketards now in charge of many gaming studios, is that they have the imagination of a goldfish and writing skills of a crack-addicted baboon.
That is why you end up with writing like… this:
And then Millennials wonder why older generations think they are idiots…
This cancer of “MODERN AUDIENCES” has metastasised throughout the gaming industry – just as it has in the film industry as well. We saw it happen in HALO 5: Guardians the game that shall not be named, when they made the female Spartans as insufferable as possible, and even slipped in some feminist nonsense about female Sangheili shipmasters being groundbreaking and stunning and brave, or some such idiocy. There is a REASON why that game was so hated by the HALO faithful, including me – not at the time, but in the more than a decade since, I have come to truly loathe it.
Most recently, we saw it happen with Queers of War: Estrogen Day, where the writers pulled a big bait-and-switch on us and subversively placed Mags Carter – the half-blind mixed-race asthmatic lesbian – as the effective main character.
Now, the same people who were responsible for these failures, have to confront the consequences of their actions. And that is a VERY Good Thing.
These failures are proof that voting with one’s wallet has a real impact. VOOTING in general is idiotic, because dumbocracy simply does not work, and the elites do not care in the slightest what you think. They will simply carry on making egregious and stupid mistakes, purely to preserve their own power and influence, regardless of how you mark your ballot. And that is because there are no real consequences for them when they make mistakes. In the European system, for instance, if you fail at the regional level, you get promoted upstairs to the national level. And when you fail at the national level, you get promoted upstairs again to a senior position within the European Commission, or the European Council. Hell, you can just become an MEP and enjoy a vast array of perks and freebies, all paid for by European taxpayers.
But, in for-profit businesses, which have to justify their existence to shareholders, those kinds of cock-ups do not fly after a while. A gaming studio can get away with such relentless retardery for quite some time; 343 Industries, and then Halo Studios after it, got away with rampant abuses to the franchise and gigantic failed investments for nearly 15 years. Now, however, with Microsoft’s Xbox division under substantial pressure to turn a real profit, and with declining sales in its biggest core franchises, the new boss, Asha Sharma, has said, “enough is enough”, and pulled the plug on the worst offenders.
So now, we see Halo Studios employees getting shitcanned. We see Activision Blizzard laying off people. We see the endless slop-churn of Calladoody getting a swift kick up the backside. We see UbiSoft finally making a move to improve the quality of the releases in their games – especially their flagship Assassin’s Creed stable.
And we see BioWare employees going from “they/them” pronouns in their Twatter bios, to “was/were”.
This is all VERY much to the good. The industry needs to learn some exceedingly harsh lessons. We, the gamers, hold the power through our buying choices, and we are sick of being ripped off, lied to, mocked, and subverted.
As far as I am concerned, more game studios need to be levelled and torched like this. It should only be the beginning. Game developer studios need to rebuild themselves from the ground up, to focus on the best ideas, the highest quality storytelling, the most fun and engaging gameplay, the greatest lore, and the most amazing characters. The industry cannot afford mega-flops like E-Gay anymore – that game has surely lost hundreds of millions of dollars, once you count the marketing spend on it, and that kind of loss is not easy even for a company like Microslop to swallow.
Does this mean that things will improve overnight? No. The SJWs have sunk their fangs in deep; the poison is pumping through the body of the gaming industry. It will take years before the gatekeepers are banished and the SJW infestation is removed. And the clean-up will require enormous effort on the part of studio heads.
Not hiring women would be a good start. The days when we had really smart and capable female writers and developers, like Laura Fryer – from the first video above – who worked on the original Gears game, are long over. Most of the women working for these game studios know nothing about the lore and backstory, and care nothing for the players. Being solipsistic, as women are, they simply want to insert themselves and their own preferences into the stories that MEN once wrote, and MEN once made popular and great.
The original HALO development and writing teams were almost entirely “stale, male, and pale”, as the popular (dumb) saying goes. And it worked. Those teams created the greatest FPS franchise in gaming history. We need to bring that back.
And if all else fails, of course, other game studios can take a page from the Russians – for it was Saber Interactive, based in St. Petersburg, that developed THIS almighty masterpiece:






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