The new campaign trailer for HALO Infinite dropped yesterday – and so did my jaw, when I saw it:
Jen Taylor’s voice. Epic graphics. Amazing cutscenes. Innovative gameplay. Loads of new weapons. Endless ways of achieving specific objectives. An open sandbox environment taking over from the sort of “HALO on rails” feeling that we got from, basically, HALO 3 onwards. A new villain. HUGE amounts of cool new toys to play with. Weapons drops via assault Pelican, reminiscent of what Foehammer did in the original game.
THAT, my friends, is how you do HALO.
It is very clear at every step that 343 Industries really means it when they say that this game is going to be a “spiritual rebirth” for the franchise. This is obvious right down to the cover artwork.
Take a look at the cover for the original HALO: Combat Evolved from 20 years ago:
And now compare that with the image up top. The cover artwork for the new game VERY clearly wants you to hearken back to the halcyon days of the original game, and boy is it working.
Now, at this point, I have to admit that I came very late to the HALO party. I only really started playing the games in 2009. And I absolutely SUCKED ASS at them. I was so bad at the original, in fact, that I shelved it in disgust for nearly 10 months. I detailed my journey from casual n00b to hardcore L33T-speaker here, and won’t repeat myself, but what this means is that I missed out on the whole “kill your friends for fun in all-night gaming sessions” stuff that much of the HALO Nation grew up with.
So as a consequence, I couldn’t give a crap about HALO‘s multiplayer modes, split-screen Co-op modes, online collaborations, or any of that other stuff.
I JUST WANT AN AWESOME CAMPAIGN. That’s all.
And, based on what I’m seeing, it looks like I’m going to get it.
We shall find out in a little over 6 weeks as to whether this game was worth the wait – it’s been SIX YEARS since the massive disappointment and near-franchise-killing storyline disaster that was HALO 5: Guardians. But it looks like 343i have listened carefully to the fanbase and made the necessary changes. HI still retains far too much of the H5:G baggage for my liking – the sound effects of the guns and vehicles, for example, sound way too soft compared even with HALO 4 – but they have made some very important, very powerful, and very welcome changes in exactly the right directions.
In the meantime, I’m counting on my usual HALOniac readers, LRFoTS MrUNIVAC and lynch, to keep me up to date on whether this game is worth the buzz. I’m hoping and praying that it is.